WARNING: This is entirely spoilers before chapter 17, and there wasn't a good way to split this out so some of these are spoilers long beyond that.
Perks are split up into 2 main types. Racial and class perks. (Excluding the Demon Lord class since it combines both into one).
The Demon Lord class has a separate list of available perks and also several innate perks
|Decreased Skill Experience Gain (ALL)||-15 (Innate)|
|Healing Inversion||-15 (Innate)|
|Heavily Decreased Class Experience Gain||-10 (Innate)|
|Monster Magnet||-10 (Innate)|
|Fire immunity||5 (Innate)|
|Dark Vision||5 (Innate)|
|Demon Lord Cold Resistance||5 (Innate)|
|Status Effect Resistance||15 (Innate)|
|Biologically needless||20 (Innate)|
|Demon Lord||25 (Innate)|
|Health Regen, Slow||1||N/A|
|Health Regen, Normal||5||Health Regen - Slow|
|Skills, Normal||5||Skills, Limited|
|Skill/Level Downscaling||5||Status Display|
|Magic, All||10||Magic, Limited|
|Health Regen, Fast||10||Health Regen - Normal|
|Skills, All||10||Skills, Normal|
|Magic, Advanced||15||Magic, All|
These perks are available for purchase for all normal adventurer classes.
|Skill Experience Increase(repeatable)||2 (+2)||N/A|
|Resource Increase(repeatable)||5 (+5)||N/A|
|Remove Restriction (repeatable)||(Cost of restriction)||N/A|
|Enhanced Map||5||Map Interface|
|Enhanced Item Info||5||Enhanced Interface|
|Survivalist Party||5||Enhanced Party|
These perks are added automatically to classes when an adventurer acquires the class.