WARNING: This is entirely spoilers before chapter 17, and there wasn't a good way to split this out so some of these are spoilers long beyond that.
Basic Info
Perks are split up into 2 main types. Racial and class perks. (Excluding the Demon Lord class since it combines both into one).
Demon Lord Perks
The Demon Lord class has a separate list of available perks and also several innate perks
Demon Lord Innate Perks
Demon Lord Purchasable Perks
Name | Cost | Prereq |
Health Regen, Slow | 1 | N/A |
Quest Interface | 1 | N/A |
Skills, Limited | 3 | N/A |
Status Display | 3 | N/A |
Magic, Limited | 3 | N/A |
Inventory | 4 | N/A |
Weapon Use | 5 | Inventory |
Armor Use | 5 | Inventory |
Health Regen, Normal | 5 | Health Regen - Slow |
Skills, Normal | 5 | Skills, Limited |
Party Interface | 5 | N/A |
Skill/Level Downscaling | 5 | Status Display |
Magic, All | 10 | Magic, Limited |
Health Regen, Fast | 10 | Health Regen - Normal |
Skills, All | 10 | Skills, Normal |
Magic, Advanced | 15 | Magic, All |
Memory Protection | 50 | N/A |
General Class Perks
These perks are available for purchase for all normal adventurer classes.
Innate Class Perks
These perks are added automatically to classes when an adventurer acquires the class.
Warrior Perks
Knight Perks
Berserker Perks
Wizard Perks
Element Wizard Perks
Elemental Wizard Perks
Sorcerer Perks
Element Sorcerer Perks
Elemental Sorcerer Perks
Cleric Perks
Ranger Perks
Rogue Perks
Hero Perks
Weapon Master Perks